by James Carey | Jul 13, 2026 | Creative Professional Tax
Freelance creative work rarely produces a steady income. A strong year on a big production or campaign can be followed by a lean one, and the tax system, built around consistent salaries, does not always treat that fairly. The good news is that people who earn income...
by James Carey | Jul 13, 2026 | Creative Professional Tax
If you work in a creative field, whether on staff, on contract, or a mix of both, the deductions available to you are broader than many people realise. The rule underneath all of them is simple: if you spent the money to earn your income, kept a record, and were not...
by James Carey | Jul 9, 2026 | Content Creators, Creative Professional Tax
If you earn money making content, whether that’s through YouTube ad revenue, brand deals, affiliate links, UGC work or a bit of everything, your tax situation looks nothing like a salaried employee’s. Your income arrives from several directions, some of it...
by Carmel | Jun 13, 2026 | Business & Tax Updates, Creative Professional Tax
Short answer: An Australian games studio generally cannot claim both the Digital Games Tax Offset (DGTO) and the R&D Tax Incentive (R&DTI) on the same dollar of spend. You choose. The DGTO gives a flat 30% refundable offset on all qualifying Australian game...
by Carmel | Jun 11, 2026 | Content Creators, Creative Professional Tax
Australian content creators running a business can deduct most costs directly tied to earning their creator income: camera and audio gear, editing software, home studio running costs, internet and phone (apportioned), travel for content, contractor fees and vehicle...
by Carmel | Jun 11, 2026 | Content Creators, Creative Professional Tax
Content creators and creative freelancers working as sole traders have no employer paying superannuation for them, which is why so many fall years behind. Super only arrives automatically when you are an employee, or when a client pays you as a contractor mainly for...
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